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What specs needed for sega naomi emulator
What specs needed for sega naomi emulator





what specs needed for sega naomi emulator
  1. #What specs needed for sega naomi emulator install
  2. #What specs needed for sega naomi emulator Patch
  3. #What specs needed for sega naomi emulator upgrade
  4. #What specs needed for sega naomi emulator full
  5. #What specs needed for sega naomi emulator software

fix current LBA after Mil-CD security check bunch of minor things not worth mention added recently dumped NAOMI and Atomiswave sets fixed Marvel vs Capcom 2 character pictures during intro InitialD, ClubKart and Derby Owners magnetic card readers emulated (press PUSH6 key then game ask insert/take card) better aspect correction and filtering for Cave CV1000 patches for Cycraft InitialD and ClubKart (boots, but not yet playable) fixed hang in some WinCE games if VMU present fixed hang in KalistiOS based games with DC keyboard controller

what specs needed for sega naomi emulator

It includes new features and new systems mentioned in this topic, many bugs fixed, as well as several unfinished parts, like new DX11NG render. It's an alpha/preview quality product so take it AS IS. MISC: Added all recently dumped games for supported platformsĪnd many other changes and fixes, not worth or forgot to mention.īy many requests we decide to make public build of emulator to show and share current stage of its development. MISC: SHIO hopper board HLE, Kick'4'Cash playable MISC: emulated HW210 IC card reader (Dragon Treasure, WCCF)

what specs needed for sega naomi emulator

MISC: Elo touchscreen fixes for Atomiswave and NAOMI StarHorse MISC: fix DC flash erase, handle correct sector sizes MISC: fix error when set memcard time in DC bios MISC: fix mouse X/Y calc then screen rotated MISC: improved creation of Dreamcast flash and "timehack" MISC: rom loading refactoring, NAOMI GD-ROM sets now require security PIC dumps, old GD-rip binaries not supported anymore MISC: set windows timer resolution to min possible value MISC: netplay: add option to disable flash/sram sync MISC: disable menu in fullscreen (fix clicking it with mouse in light gun games) MISC: fix Marvel vs Capcom 2 intro Guile character head MISC: SCIF link for AW Maximum Speed and Chase1929 GAELCO: preliminary support Gaelco Footall analog inputs GAELCO: render fixes: offset color flag, handle flats GAELCO: decode boot from Altera firmware HOLLY: add real HOLLY IDs for all supported platforms AICA: properly handle Decay level = 0 case GD-ROM: small fix for bleemcast (almost work) GD-ROM: fix CD PLAY after SEEK for Taxi2 SH4: fix DIV0S, optimize DIV1 and add linking current block SH4: reg binding cleanups and fixes, PR sanity checks SH4: OnChip access correct bit width only Up-to-date build of almost year of developing. documented actual game developers in game list

#What specs needed for sega naomi emulator Patch

patch for Orion Puzzle Collection (workaround for Kalisti SDK bug) fixed RF ID generators for Dinoking, Love&Berry, etc fixed AEG/FEG which might stuck in edge cases (some sounds in MvSC2, ReVolt jump sound, etc)

what specs needed for sega naomi emulator

fixed few games with inverted "pedal" inputs fixed xinput crash if attempt to configure inputs during emulation corrected purupuru device reply (Resident Evil 2)

#What specs needed for sega naomi emulator full

auto hide mouse cursor when in full screen (5sec timeout) emulated primary/secondary render target buffers for Opaque/PunchTrought lists (Agartha proto flashlight) filtered negative vertex coords (MK Gold with ATI fix) filtered NaN UV texture coordinates (Soul Reaver lifebar) Oh and btw I don't want to improve image quality to much, like higher res or anti aliasing and the like, just plain old graphics output as it was back then is enough.- fully emulated scaler/filter, should fix most if not all games which was cut in size if in TV-modes

#What specs needed for sega naomi emulator install

It's supposed to run a Debian based Linux distro to install RetroPie on. Now I'm looking to build a small "console-like" computer (with a small enough case) with just the right specs for decent N64 to GameCube emulation.Īnyone have any ideas on what CPU/GPU to get for this? I certainly won't need high end harware for this, so I don't wanna spend more than I have to. I was happy to hear the Pi 4 being announced, but after all it's still not a powerhouse.

#What specs needed for sega naomi emulator upgrade

I'm asking because I wanted to gift my parents an upgrade to their current Pi 3B+, especially because my dad was a bit disappointed in how poor his favourite N64 games ran on the Pi.

#What specs needed for sega naomi emulator software

Now with the Pi 4 being released, benchmarks show improvements, but what hardware does it really take to easily emulate systems up to the game cube (which is already off the table with any Raspberry Pi)? I also know that the emulation software is still not perfect and even the most powerful computer might not remedy "poor coding", but you know. First off I know that this forum is mainly about the Raspberry Pi, but I was wondering.







What specs needed for sega naomi emulator